WWII Tank Gunner Describes Fierce
Armored Combat Against Germans
I was so moved by this video that I felt I needed to share it.
Walter Boston Stitt, Jr., is a World War II veteran who served as a corporal in the 33rd Armored Regiment, 3rd Armored Division. Stitt arrived in France one month after the D-Day landings and would find himself serving as both a loader and gunner in the M4 Sherman Tank.
Stitt would fight in both France and Belgium, and participate in helping counter the last great German offensive of the war, The Battle of the Bulge. During his time in combat Stitt would survive the destruction of three Sherman tanks, witness the death of three crew members, and be wounded twice by enemy fire, earning him two Purple Hearts for his service.
Happy Halloween. It’s scary good to get back to wargaming on a big scale with two multi-player, multi-table games as well as the one-on-one games. And let’s not forget the news section where I further link Taylor Swift to wargaming (sorta). Plus the usual cornucopia of book reviews. Enjoy.
October 2024 AAR
Springtime for Napoleon:
Snappy Nappy SnapCon X: Yorck
Battle of Wittenburg Recap: Eugene
On a Pedestal: Malta Convoy
Umpire’s View Of The Fifth Session
Umpire’s View Of The Sixth Session
Red Devils Ambush: WWII One Hour Wargame
HMGS Next Generation Outreach: Battles
NEWS
Taylor Swift vs Joan of Arc: Followers
Against the Odds Magazine: 100th Game
New Wargame: Britskrieg!
2nd Edition: One Page Bulge
Cadwalader AWI Lecture: Princeton Battlefield
WWII Australian Heavy Mortar: 3D Printed
And Elves, Too: 3D Printed
New Wargame: Langport 1645
Maritime Dominion: Card Game
Mega Multi-Table D&D: Return of the Lich
Books I’ve Read
The Trojan War: As Military History
Storm Clouds Over the Pacific: 1931-1941
Brotherhood of the Flying Coffin: Glider WWII
Robert E. Lee’s Reluctant Warrior: Wickham
Becoming Eisenhower: Between World Wars
Hitler’s Last Chance: 1945 Movie Kolberg
Joan of Arc’s Army: France 1415-53 (MAA 558)
Barbarossa 1941: OKH German Army Atlas
Operation Dragoon: Southern France 1944
Captured at Arnhem: In Their Own Words
The End of August: Novel
Roman Army Units West Provinces 3 (MAA 557)
Warships Komandorski Islands 1943 (NV 333)
The Union Army 1861-65 3 (MAA 559)
Through Hell to Dunkirk: Evacuation
The Rif War: 1921-1926 (Elite 257)
Mers El-Kebir 1940 (Campaign 405)
Lockheed Constellation: Legends of Flight
The CAC Boomerang: Australia’s WWII Fighter
US Air Power 1945-1990 (v1): Technology at War 2
Japanese Combines Fleet 1942-43: Fleet 8
8th Army Soldier versus Italian Soldier 1942
Romania 1944: Campaign 404
Sumatra 1944-45: Air Campaign 49
The Messerschmitt Bf 110 Story
How Hitler Evolved Traditional Army Establishment
The Fighting Fathers: South Vietnam
The House of War: Christendom and Caliphate
Perceptions of Battle: Washington at Monmouth
Yugoslavia and Greece 1940-41: Air Campaign 48
Borneo 1945: Campaign 406
The Green Dragoon,
The lives of Banastre Tarleton and Mary Robinson
– Written by Robert D. Bass
Reviewed by Chris Parker
Banastre Tarleton
This is a big book and if I may confess I am really only interested in his exploits during the American Revolution. That being said I did attempt to read the rest of the book and got about half way through that and then skimmed the rest. For the reader please be aware this is really two books on his life. The majority of the book deals with his life after his return to England after being badly hurt during the York Town campaign and his on and off relationship with Mary Robinson.
As I wrote above I was interested in his military career and decided to read the book based on how well I liked the author’s book on Francis Marion called The Swamp Fox.
The author covers Tarletons life leading up to joining the military briefly but in a way that reinforces for me his way of acting in his military. He was born to a reasonably well off family in Liverpool and sent to a good school. There he fell off in favor of the usual vices that take many away from their education. Gambling, drink and woman led him to partial ruin and his family was able to secure him a very minor commission in the military. When the war broke out he requested temporary leave from his unit to serve as a volunteer in the British Army leaving for America. This was granted and off he went. He was appointed to the cavalry and he immediately showed that his dash and outrageous confidence was of use to the mounted arm in this theatre. He spent some time fighting in the New York – New Jersey theatre and was paired with Major John Simcoe’s forces.
Tarleton’s Dragoons for Light Bobs
Tarleton was assigned to the force that headed to the southern states and again excelled in his command with his unit called the Green Dragoons. This unit was a specialized unit called a legion. Legions were raised by both sides and they performed much like today’s fighting forces in that they are made up of mixed arms. Tarleton’s for example was made up of both cavalry and infantry. Many times they had other troop types attached to them such are artillery, regular infantry or even mounted jaegers. Often the infantry would ride behind the cavalry on the same horse which of course turned the whole force in a mounted strike force.
Legions like The Green Dragoons were excellent for fighting in close terrain and their speed made them excellent for both patrolling wide areas of territory or making swift strikes. The Green Dragoons were often deployed in a large area where their sole mission was to keep the rebel militia from forming up. They often struck such groups as they were forming up or marching to a destination.
Tarleton’s reputation grew perhaps out of proportion to his feats until he met a small American Army at the battle of The Cowpens. Here he met his match in the American General Daniel Morgan. Morgan had a large force of militia in his army and he knew from past experience that would not hold against an elite force such as Tarleton’s. He was wise and asked his commanders for their input as to what sort of general Tarleton was. The general reply was that he acted fast and was often headstrong and just charged. He also was quick to assume that movement to the rear by an enemy meant they were done. Morgan put this knowledge to good use and defeated Tarleton handily at the Cowpens. For many this battle was the turning point of the war and it encouraged other countries as well as many Americans who were on the fence to become involved in the struggle.
The book moves on with the fighting in the south and then follows the British under Cornwallis and Tarleton to York Town. I must confess I knew nothing about this part of the war and was fascinated by it. Tarleton was the eyes and ears of the British Army and he performed very well. Eventually he joined up again with Simcoe’s Legion who were operating in the area and combined they were a mighty force to recon with. This part reminds of the Gettysburg campaign in that General Lee was counting information from his cavalry officer General J.E.B. Stuart only in General Lees case his cavalry let him down and left him blind.
The military part of the book finally ends when Tarleton and Simcoe attempt across the York River to Gloucester Point and break out. Unfortunately bad weather hampered the crossing of the bulk of the army and what forces made it or were already there were cut up in a sharp action with among other units Lauzon’s legion. In this action Tarleton escaped death but was pinned under a horse and broke both legs. He was paroled and returned to England, for him the war was over.
I will end my review at this point, I recommend this book highly to any reader who is interested in the American Revolution and the Southern campaign in particular. The rest of the book would be of great interest to anybody interested in the life and times following the war in England and Europe. It is a fascinating time and the writing is superb.
Hope you had a game or three during November. Mine was a little quieter on the gaming front than usual for the month, but hope springs eternal for December…and especially the last week. Stay tuned! In the meantime:
HMGS Fall-In: Host Hop for a Day Battle of Kolín (June 18, 1757): Command and Colors Seven Years War
Kolin: A Game’s Photojourney Roar of the Russian Bear: Snappy Nappy 1812 Campaign in a Day
Snappy Nappy Campaign-In-A-Day 2022: North Flank of 1812 Russian Campaign Snappy Nappy 2022 Communications Chronology: Messages of Russia 1812 A Quintet of Dominion: A Festival of Cards What’s C.S.? WWII Soviet Bears: Armed Cosmonauts
Books I’ve Read
Porsche Tiger and Ferdinand Tank Destroyer
The Seleucid Army of Antiochus the Great
Bloody April 1917: Air Campaign 33
Charles X’s Wars: Volume 2 (Cent Sold 87)
Tanks in Battle for Germany 1945 (NV 312)
Roman Plate Armor: Elite 247
The Cactus Air Force: Air War Guadalcanal
The Erewan War: Vol 2: CIA in Laos 1969-74
Identifying Cap Badges: Family Historian Guide
Warship 2022: Variety of Articles
Chobham Armour: Cold War UK Tank Develop.
McDonnell XP-67 Moonbat: XPlanes 17
F6F Hellcat: Philippines 1944 (Dogfight 5)
Foreign Panthers: 1943-1958 (New Vangd 313)
The Hunt for the Storozhevoy: 1975 USSR
Japanese Conquest of Burma 1942: Campaign 384
North American T-6 Harvard/Texan: Duke H C02
The Real Gladiator: Maximus Decimus Meridus
Maritime Strike: UK Navy and Libya 2011
The Venlo Sting: MI6’s Deadly Fiasco
A Mighty Fortress: Lead Bomber Over Europe
Few games have achieved a strategic play that is so elegant in its simplicity. The wooden blocks provide uncomplicated but effective fog of war and step reduction. The mechanics are straightforward group activation for town-to-town movement, with road limits affected by crossing rivers, and can be learned in minutes. However, the free deployment, wide open map, faster speed for cavalry and horse artillery, as well as forced marches can lead to sweeping maneuvers that can take years to master. No two games are alike. It is a great strategy game.
When enough forces have coalesced and both commanders agree to a battle, the blocks are moved, with their step reductions, to a stylized battle mat. The subtle “paper/scissors/rock” differences of the Horse and Musket and Cannon era are preserved. The campaign map allows for reinforcements to be brought on adding to the tension. The movement of the blocks on to and across the “battlefield” have a tactile sense that no other board game can match. It gives a feel more akin to a miniature battle than any cardboard counter/tweezer game could possibly provide.
Napoleon Board game Map
The Background:
As satisfying as these battles have been, and I’ve fought hundreds, I’ve always thought “How cool would it be if I could move this battle to the table top instead of this little mat?”. The game provides an instant order of battle, with effective fog of war and a definite strategic context. With a proper table top road network set up, the reinforcements arrive at times unknown to the enemy, and on the flanks rather than just as a general Reserve-“Hey, what’s the dust on that road mean?”. What more can you ask for in a campaign vehicle?
HouseRules Napoleonic
I have long been a fan (acolyte actually) of Brian Stokes’ “HouseRules Napoleonics (HRN)” which we are currently revising extensively and renaming “Soldats de l”Empire!(SdIE)”. I use these for miniature battles and decided to come up with a way to fight the entire Waterloo Campaign using these two excellent gaming systems. I love HRN/SdlE, as it allows really big battles to be fought with a true “Napoleonic” feel to them. Please understand, though, that my idea can be adapted to any miniature rules.
The III Corps’ Counterattack Toward Bastogne
The Verdun meeting on 19 December set in chain the first
of a series of actions which the Allies would take to wrest
the initiative from the enemy. Nonetheless a few momentous,
nerve-shaking days had to elapse before the first gun
of the counterattack could be fired.
Relief of Bastogne
This scenario for D-Day to Berlin depicts General Patton’s 3rd Corps attack to Relieve Bastogne. At his disposal was the hardened 4th Armored Division as well as the 26th and 80th Infantry divisions.
Opposite him was the 5th Fallschirmjäger Division, the 382 Volksgrenadier Division and the Fuhrer Grenadier Brigade.
Fighting is bitter in the cold and deep snow. Low clouds and snow keep the US Air Corps from helping.
This scenario gives you special rules for this campaign as well as new rules for D-Day to Berlin.
Well I am quite smitten by the Twilight of the Soldier Kings rules (TWIGLET) written by Nicolas Dorrell. I have tried them out with my 40mm SYW armies last summer and liked them quite a lot. Recently I got sick of how my 28mm AWI armies were based and un-based them all. I had been using them based in the 3-2-1 system for Rebels and Patriots, which I used for my own Light Bobs games. BTW scroll down to see my Gallery of AWI troops in the Battle of Camden.
3-2-1 Basing for Light Bobs in 28mm
Most of my figures are plastics from Perry miniatures, I up and sold off most of my metals as I debased the figures. I find the Perry’s to be very nice and they go together really easy. They also fit in nicely with their metal lines for those other minis you need.
Here is a tip: use Plastruct to put them together. The parts melt together almost instantly. Also this only works on plastics, it will literally run off any other material including your fingers 🙂
Plastrut Plastic Weld
Most of my units were 6 or 12 figures so as I rebased them I put 4 figures on a 40mm x 40mm stand. In most cases three such stands made up a unit, usually a regiment in this period (in reality a weak battalion). For Militia units I used 6 figures on a 40mm x 60mm stand with two such stands making up a unit. Artillery was a few gunners and a gun on a 40mm x 60mm stand and mounted troops were 3 figures on a 60mm x 60mm stand again with two stands making up a regiment.
In all of the above regiments their frontage when deployed in line is 120mm which is equal to two base widths (BW) in these rules. Note the hexes are only used to show terrain boundaries in this game.
AWI basing for TWIGLET
I have made some minor changes to TWIGLET as it is written at grand scale. For example the standard infantry unit is a brigade of 2500 men on two stands. Here are my changes which you will need the rules to make much sense out of. See here
Standard infantry unit is a battalion of 200 men.
I predetermined some unit morale grades but left the majority to be determined per the rules. All Regulars used the “C” row while Militia used the “E” row.
As for Fire Power it was decided that all American Regulars always had the higher level while Militia of both sides always had the lower.
Artillery in all but one case were 2 gun batteries. These were labeled small batteries. The Americans had one 4 gun battery which was considered average size.
Here is another review of his rules I liked.
Superfast Mollwitz – Twilight of the Soldier Kings
At under an hour, this was probably the fastest ever game I’ve played, apart from initial games of WRG with 2 or 3 units aside. Old School Tony contacted me the other day about his acquisition of Hallmark War of the League of Augsburg figures* and the Twilight of the Sun King rules by Nicholas Dorrell. OST was enthusiastic about the rules and used the phrase “less is more”, so I thought they must be worth a look. He sent links to Mr Dorrell’s YouTube account where he explains the principles of the rules and runs through some sample games.
* They look nice little figures (15mm).
As well as the Twilight of the Sun King rules, the author has also developed variants for the earlier 17th century (Twilight of the Divine Right) and for the mid-18th century (Twilight of the Soldier Kings). Mr Dorrell takes you through a turn by turn sample game of the Soldier King rules – the battle of Strehla, 1760. The videos are so helpful, and the rules seemingly so simple, you almost don’t need to buy the rules.