After Action Report – Russ Lockwood

November After Action Report – Russ Lockwood

First let me mention that I had a great chat with Russ at Fall In 2022 in Lancaster PA.

Russ as the Lion of Stockton
Russ as the Lion of Stockton

By Russ Lockwood

Hope you had a game or three during November. Mine was a little quieter on the gaming front than usual for the month, but hope springs eternal for December…and especially the last week. Stay tuned! In the meantime:


HMGS Fall-In: Host Hop for a Day
Battle of Kolín (June 18, 1757): Command and Colors Seven Years War

Kolin: A Game’s Photojourney
Roar of the Russian Bear: Snappy Nappy 1812 Campaign in a Day

Snappy Nappy Campaign-In-A-Day 2022: North Flank of 1812 Russian Campaign
Snappy Nappy 2022 Communications Chronology: Messages of Russia 1812
A Quintet of Dominion: A Festival of Cards
What’s C.S.? WWII
Soviet Bears: Armed Cosmonauts


Books I’ve Read

Porsche Tiger and Ferdinand Tank Destroyer
The Seleucid Army of Antiochus the Great
Bloody April 1917: Air Campaign 33
Charles X’s Wars: Volume 2 (Cent Sold 87)
Tanks in Battle for Germany 1945 (NV 312)
Roman Plate Armor: Elite 247
The Cactus Air Force: Air War Guadalcanal
The Erewan War: Vol 2: CIA in Laos 1969-74
Identifying Cap Badges: Family Historian Guide
Warship 2022: Variety of Articles
Chobham Armour: Cold War UK Tank Develop.
McDonnell XP-67 Moonbat: XPlanes 17
F6F Hellcat: Philippines 1944 (Dogfight 5)
Foreign Panthers: 1943-1958 (New Vangd 313)
The Hunt for the Storozhevoy: 1975 USSR
Japanese Conquest of Burma 1942: Campaign 384
North American T-6 Harvard/Texan: Duke H C02
The Real Gladiator: Maximus Decimus Meridus
Maritime Strike: UK Navy and Libya 2011
The Venlo Sting: MI6’s Deadly Fiasco
A Mighty Fortress: Lead Bomber Over Europe

Enjoy!

Russ


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Columbia Games – “Napoleon” as a Campaign System

By Dr. Richard McMahon M.D.

Introduction:

Napoleon Cover
Napoleon Cover

Columbia Games wooden block game “Napoleon” is a classic, and quite honestly my favorite board game of all time (and my memory stretches as far back as Tactics II).

Few games have achieved a strategic play that is so elegant in its simplicity. The wooden blocks provide uncomplicated but effective fog of war and step reduction. The mechanics are straightforward group activation for town-to-town movement, with road limits affected by crossing rivers, and can be learned in minutes. However, the free deployment, wide open map, faster speed for cavalry and horse artillery, as well as forced marches can lead to sweeping maneuvers that can take years to master. No two games are alike. It is a great strategy game.

When enough forces have coalesced and both commanders agree to a battle, the blocks are moved, with their step reductions, to a stylized battle mat. The subtle “paper/scissors/rock” differences of the Horse and Musket and Cannon era are preserved. The campaign map allows for reinforcements to be brought on adding to the tension. The movement of the blocks on to and across the “battlefield” have a tactile sense that no other board game can match. It gives a feel more akin to a miniature battle than any cardboard counter/tweezer game could possibly provide.


Napoleon Board game Map

The Background:

As satisfying as these battles have been, and I’ve fought hundreds, I’ve always thought “How cool would it be if I could move this battle to the table top instead of this little mat?”. The game provides an instant order of battle, with effective fog of war and a definite strategic context. With a proper table top road network set up, the reinforcements arrive at times unknown to the enemy, and on the flanks rather than just as a general Reserve-“Hey, what’s the dust on that road mean?”. What more can you ask for in a campaign vehicle?

HouseRules Napoleonic

I have long been a fan (acolyte actually) of Brian Stokes’ “HouseRules Napoleonics (HRN)” which we are currently revising extensively and renaming “Soldats de l”Empire!(SdIE)”. I use these for miniature battles and decided to come up with a way to fight the entire Waterloo Campaign using these two excellent gaming systems. I love HRN/SdlE, as it allows really big battles to be fought with a true “Napoleonic” feel to them. Please understand, though, that my idea can be adapted to any miniature rules.

 

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