DDtB 5.1 Changes

D-Day to Berlin 5.1

DDtBerlinI have played a number of enjoyable games of D-Day to Berlin recently with other gamers from all over the country using the Vassal Engine (www.vassal.org) .  Thanks to Kent in Ct, Ray in ME, John in MA and Dave in FL. 

I will be sending out the revision to all my DDtB subscribers shortly  in the mean time I am posting my notes here for any that want to ponder them.  If you haven’t subscribed yet what’s stopping you? 

Subscribe to DDtB >>>

Before we get to them I would like to again invite anybody interested in playing a game with me remotely to contact me and we can schedule a game.

DDtB Changes

DICE
Six Sided DiceConverted DDtB from D10’s back to D6’s . This was due to my changing the combat system from a single D10 die roll to multiple die rolls per combat (aka “hand full of dice”).

BONUS DIE ROLLS
Removed all “1” and “6” special rules for the basic game.
Place them all in an optional rule section. I felt that these were cluttering up the rules for first time players. I seemed to constantly saying that now you must roll again because you rolled a “1” or a “6”. Though I really enjoy these rules many don’t so I have made them optional.

SUPPORT ART/AIR ROLLS
In previous versions I had used the Division Morale value to determine if Support ART (Corps and Army) was available. I decided to go with a fixed value based on the nationality. Players and scenarios can of modify this.

US 1-4
British 1-3
German 1-2

RALLY ROLLS
As with the Support ART rolls I have changed this to a roll of 1-4 instead of using the Divisional Morale grade. I have decided to keep the random unit roll. This is only used if there are multiple types of battalions in the Shattered pool. In this case if the player rolls a Rally a second roll of 1-4 is required to see if the player may chose the battalion type or if his opponent does. Rallied battalions are still placed in the HQ zone of the Division.

COMBAT

Artillery Support Phase
I changed the ART support roll from the start of a new game turn to the start of a players portion turn. This really adds an edge to the game. Players are now more apt to save their batteries in case they really needed them later.

Divisional Artillery
Changing this to being unavailable after being used also added more decision making by the player. It only reappears at the start of each players turn not every half turn. So if a player moves first in a turn and uses it in an attack it will not be available in his opponents half of the turn.

Due to the proficiency of the US ART I will add an optional rule that allows US Divisional ART that has been used to be available at the start of an opponents turn. This would need a roll of 1-4 on a D6.

HIT NUMBERS
I reduced the hit numbers down a bit which seemed to keep the attrition down a little bit.

Weapon Of Choice now hits on a 1-3 (reduced from 1-4)
Those that were not Weapon Of Choice hit on a 1-2

Combat Results (1)

D-Day to Berlin

The number of shattered hits is now determined by the number of hits a side takes, divided by two and rounded down.
The remaining hits are either retire or break-off.

Combat Results (2)
The first hit (or hits) on an attacking or defending zone must be a shattered result (if any were taken). If not then a retire or break-off result must be applied to that zone.

Additional shattered, retire and break-off results may then be placed on those zones and/or applied to other supporting zones.

ART may also take either result. Shaken removes ART from the game as lost, retire, and break-off results forces Div ART to retire and Corps ART to be lost.

Regards

Chris Parker

Hits: 38

D-Day to Berlin v5.0 Released

D-DtB 5.0 Released

Screen shot using Vassal.org PBI module.

D-DtB 5.0 is now ready to download.  The rules have been streamlined more in the combat area and generally tightened up.

A one time fee is being charged of $4.99.  This will enable you to recieve every update until published as an automatically delivered e-mail.

It will also entitle you to a 25% when the rules are released.

Enjoy and Order Here >>>

Hits: 263

Nathaniel Greene’s Subordinate Commanders

Article on Greene’s Generals

Chris Parker GamesI found a great article on The Miniatures Page for any body interested in the American Revolution.

“General Nathaniel Greene in his victorious campaigns in the Carolinas was fortunate in his major subordinates, who taken as a group and individually, are a fascinating selection of officers-infantry, artillery, and cavalry. They were as talented a group of commanders in any army during the period.

Otho Holland Williams
1749-1794

Williams began his service in 1775 in the Frederick City rifle corps. When the Virginia and Maryland rifle companies were formed into a rifle regiment, Williams was promoted to major and later became the unit’s commander. He was seriously wounded and captured when Fort Washington was taken in November 1776. He was exchanged in time for the battle of Monmouth. Sent south in April 1780 with de Kalb’s command, he distinguished himself at Camden and commanded a brigade of Maryland Continentals at Guilford Courthouse, Hobkirk’s Hill, and Eutaw Springs and particularly distinguished himself at the latter, leading an attack that shattered the British line along with the Virginia Continental Brigade. His most notable achievement, however, was in command of the rear guard of Greene’s army in the retreat to the Dan River. He screened the rear of the army, never allowing the British to overtake either the main body or the rear guard, and never became decisively engaged. His operations were expertly done, and much of the credit for the successful retreat to and crossing into Virginia belongs to Williams and his Continentals.”

Read The Article Here

Hits: 71

Columbia Games – Julius Caesar Diagrams

DICEY BUSINESS – April 18th, 2020 Stay Home – Stay Safe – Play Games!

Wargame Blockhead reviews Combat Infantry EastFront!

Last year Columbia Games released the second installment in their World War II tactical series, Combat Infantry EastFront 1941-43. A follow up to the WestFront edition released in 2017, the two games together mark Columbia’s foray into platoon level block games.Before continuing, a brief disclaimer: prior to its release, I assisted Columbia Games with scenario play testing and rules book editing. I also designed one of the six scenarios along with Tom Dalgliesh of Columbia. Finally, Columbia provided me with a review copy of the game. So to some degree, this may be as much a preview as it is a review. (…read more)


 Julius Caesar Process Diagrams by John Nolan
John Nolan created these diagrams and examples to help teach his son how to play. He has sent it to us for all to use.
There are a lot of flowcharts and tables here. It can be overwhelming when taken in all at once. However, you can choose to use what you wish to cover concepts that need reviewing.

Get the Flowcharts!


I found both of these very interesting and thought I would pass them on to you 🙂

Chris

Hits: 50

My New eBay Store

Greenknight4 Games and Hobbies eBay Store

I have just reopened my eBay store and at this time have many items listed there.  Categories include miniatures both painted and unpainted.  Wargame rules and board games.  I even have dozens of Sgt. Rock Comic books listed.

I hope you will have a look while you are having your coffee or cocktail. 

Thank you

Chris

>>>  Link to my eBay store

 

Hits: 60