D-Day to Berlin 5 – New Videos

D-Day to Berlin 5 – New Videos

D-Day to Berlin CoverI have started redoing my videos to reflect the new version of the rules. 

I know I don’t like watching really long game videos so I have kept most of the videos down to 3 to 4 minutes.

I am doing these using screen capture technology and Vassal.org software. 

Chris

Watch Videos >>>

D-Day to Berlin 5.1 >>>

Click for DDtB Video Page

 

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D-Day to Berlin FAQ

DDtB FAQ

This post page will be dedicated to questions and conversations with gamers.  I will post them by date from newest to oldest. 

12.25.2020

From Larry
I have watched your videos and indeed that is what convinced me to order the rule set. I like the fact that this is a living rule set and is constantly improving as you play the game. That is so unlike other rule sets which publish and sort of fade away.  Thank you

I do admit that I am having a difficult time with some of the rules and when you have time, if you could help me understand if what I’m doing is right or wrong, I would greatly appreciate it.

1) In combat, when units assault and have the Weapon Of Choice (WOC), do all units roll using the WOC (1-3) or just the attacking unit? 

  • All rolled dice, EXCEPT any sort of ART roll as WOC (1-3). ART battalions of all types are never WOC and will roll accordingly (1-2).

2) I noticed that the bonus 1d6 disappeared from flank attacks. Only the zone is included (1d6 and no bonus for flank attack). Is this correct?

  • I have been struggling with the concept of flank and rear attacks at this level of play. I am also trying to find ways of keeping the dice rolled to a reasonable number.  With these points in mind I did remove the flank/rear bonus.

3) When Corps assets are used, do you re-roll for them coming back? If so, what morale or roll should they use?

  • Corps assets are re-rolled for every game turn until they are “lost”. Originally both sides rolled simultaneously for assets at the start of each new game turn.  The recent version has changed that slightly.  Now each side rolls for their replacement assets at their start of their half of the game turn.  I feel this adds to the tension of never having enough assets when you need them.  This forces you to think more.
  • On a side note, in previous versions DIV was always available during both players turns so each player would have it available all turn long. I have changed that to be like Corps assets in that once you use them they don’t come back online until the start of your next turn.  Mind you DIV assets do not have to be rolled for to get back.

4) I did like the original combat where you had a base roll and then added and subtracted the various modifiers and with one roll determined the outcome (after saving rolls, of course). I’m confused on the current set with hits, shattered hits, retire and break-off on where and what units are affected. Perhaps you could provide an example of how this occurs? 

  • I liked that system too but I felt it made for a slower game with very little attrition. That version did have shattered and retire outcomes.  The Break-off outcome is the same as a retire but not as far.  Also it was a chore to ask players to remember which battalion was their primary battalion.  Mind you when a battalion is shattered I don’t mean everybody is rendered hors de combat, just that the battalion is no longer a fighting force at that time. 
  • The new system allows more severe results. I find this places more thought by the players before they attack but at the same times seems easier to remember.  As I mentioned under flank attacks I am still struggling with the possibility of too much damage.
  • I plan on doing a screen shot video this week of the combat system as it sits right now.

DDay to Berlin is an excellent game that is far superior to so many operational game rules. While Mustafa’s Rommel is enjoyable, there is just too much book keeping involved. Other rule sets flood the battlefield with too many markers. What you have developed is clean, enjoyable and very worthwhile to play. I just want to make sure that I am enjoying the full quality that DDtB provides.


12.7.2020

D-Day to Berlin 5.1 Changes

Click here to read >>>

 

 

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DDtB 5.1 Changes

D-Day to Berlin 5.1

DDtBerlinI have played a number of enjoyable games of D-Day to Berlin recently with other gamers from all over the country using the Vassal Engine (www.vassal.org) .  Thanks to Kent in Ct, Ray in ME, John in MA and Dave in FL. 

I will be sending out the revision to all my DDtB subscribers shortly  in the mean time I am posting my notes here for any that want to ponder them.  If you haven’t subscribed yet what’s stopping you? 

Subscribe to DDtB >>>

Before we get to them I would like to again invite anybody interested in playing a game with me remotely to contact me and we can schedule a game.

DDtB Changes

DICE
Six Sided DiceConverted DDtB from D10’s back to D6’s . This was due to my changing the combat system from a single D10 die roll to multiple die rolls per combat (aka “hand full of dice”).

BONUS DIE ROLLS
Removed all “1” and “6” special rules for the basic game.
Place them all in an optional rule section. I felt that these were cluttering up the rules for first time players. I seemed to constantly saying that now you must roll again because you rolled a “1” or a “6”. Though I really enjoy these rules many don’t so I have made them optional.

SUPPORT ART/AIR ROLLS
In previous versions I had used the Division Morale value to determine if Support ART (Corps and Army) was available. I decided to go with a fixed value based on the nationality. Players and scenarios can of modify this.

US 1-4
British 1-3
German 1-2

RALLY ROLLS
As with the Support ART rolls I have changed this to a roll of 1-4 instead of using the Divisional Morale grade. I have decided to keep the random unit roll. This is only used if there are multiple types of battalions in the Shattered pool. In this case if the player rolls a Rally a second roll of 1-4 is required to see if the player may chose the battalion type or if his opponent does. Rallied battalions are still placed in the HQ zone of the Division.

COMBAT

Artillery Support Phase
I changed the ART support roll from the start of a new game turn to the start of a players portion turn. This really adds an edge to the game. Players are now more apt to save their batteries in case they really needed them later.

Divisional Artillery
Changing this to being unavailable after being used also added more decision making by the player. It only reappears at the start of each players turn not every half turn. So if a player moves first in a turn and uses it in an attack it will not be available in his opponents half of the turn.

Due to the proficiency of the US ART I will add an optional rule that allows US Divisional ART that has been used to be available at the start of an opponents turn. This would need a roll of 1-4 on a D6.

HIT NUMBERS
I reduced the hit numbers down a bit which seemed to keep the attrition down a little bit.

Weapon Of Choice now hits on a 1-3 (reduced from 1-4)
Those that were not Weapon Of Choice hit on a 1-2

Combat Results (1)

D-Day to Berlin

The number of shattered hits is now determined by the number of hits a side takes, divided by two and rounded down.
The remaining hits are either retire or break-off.

Combat Results (2)
The first hit (or hits) on an attacking or defending zone must be a shattered result (if any were taken). If not then a retire or break-off result must be applied to that zone.

Additional shattered, retire and break-off results may then be placed on those zones and/or applied to other supporting zones.

ART may also take either result. Shaken removes ART from the game as lost, retire, and break-off results forces Div ART to retire and Corps ART to be lost.

Regards

Chris Parker

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Play D-Day to Berlin with Me

Play D-Day to Berlin with Me

I am using Vassal.org to play remote miniature board games with players.  I have modified the Vassal game for Peter Pigs “Poor Bloody Infantry” for its map and counters. 

To play the game you will need to install the free version of TeamViewer on your computer (www.teamviewer.us).

We will then schedule a game period of an hour and you will then loginto my game computer via TeamViewer and we will play what is actually a boardgame of D-Day to Berlin.

Sound like fun?  If so e-mail me at sentry1212 at dayofbattle dot com.  Please copy this into your e-mail program and fix the at and dot.  Put “Playtest” in the subject header.

I look forward to gaming with you 🙂

D-Day to Berlin

 

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Maine Wargamers Game Day – Oct 12 DDtB Game

D-Day to berlinI will be running a morning game of D-Day to Berlin for up to 8 players.  My hope is to have two players as the corps commanders and they will give orders to the division commanders along with allocating corps assets to the individual divisions and determine the division boundary lines.

Chris Parker

Here is my scenario

Operation Queen, WW II Western Front

15mm miniatures using D-Day to Berlin (https://www.chrisparkergames.com/d-day-to-berlin-wwii-rules/)

General Bradley assured his lieutenants that Operation Queen – the 12th Army Group assault designed to scourge enemy defenses east and north of Aachen.  Just past midnight on November 16, 1944, Sherman tank and infantry battalions surged eastward toward the Roer. The entrenched enemy quickly stiffened. “Players are encouraged to download the rules and give them a read before game day.

Here is a note from the president.


Hello all,

The gaming season is now into full swing! There are many events happening in October, and even on the same day on October 12. If you are not attending Dave Valentine’s Makers Fair Game Day in Amherst, NH on the 12th, then  you need to come to the MHWA Game Day in the Cumberland Room at the Double Tree Hotel in South Portland! The MHWA Game Day is an open to the public, no cover charge event. Please spread the word and invite as many as you can to attend to play and see what the MHWA has to offer.

One of the benefits of being an MHWA member is the ability to sign up for a game in advance. Please enter your name onto the list to reserve a spot in a game. The line up is full of great games being run by excellent game masters! Navigate to the document/game sign up sheet at this LINK

Another very important task that we, the members of the Maine Historical Wargamers Association need to do on October 12 is to vote for next year’s officers. The future of the MHWA and Huzzah needs your input and efforts. Nominations for all officer positions is still open. If you would like to nominate someone, please send the nomination to this email address: president@mhwa.info  Nominations will close at Midnight, October 10 to allow names to be placed on the ballot.

See you at the MHWA Game Day on October 12,

Get more information here >>>MHWA

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D-Day to Berlin Goes Square

Yes Square man, dig it -like Maynard G Krebs on The many loves of Dobie Gillis

Who most people are saying.  Google it Baby.

So anyway yes I have decided a game of this size and scope needed to move from measuring with rulers to squares.  I am following the path of Rommel by Sam Mustafa, Poor Bloody Infantry by Peter Pig and many others.

There is a new download of the rules available here for your reading pleasure.

Download Free Beta Version Here >>>>

Stacking rules will allow up to 4 battalions to be in a single square.  Distance shooting has been eliminated except for Artillery Battalions.

This has really sped up the game.  As a test I set up a corps on corps game with 3 divisions of Americans against Germans.  Now granted I know the rules but I played a 2 day game in three hours.  It was down to the wire as well due to the random first move Initiative check at the beginning of each game turn and of course the Rally rules.

More later

Chris

 

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